* Engages with context-sensitive interactions of the dungeon. * LEFT/RIGHT/UP/DOWN once to run twice for mining a wall * CENTER advanced game actions (rest character, undo, etc) * CENTER acknowledges pending message (suffixed with -more-) * Dungeon Depth (Monster density & variety, Object density and variety, Signature treasure rooms, etc) * Equipment (Weapon, Armor, Rings, Amulet, Helm, Gloves, Boots, Cloak, Shield, Light, Offhand) * Attributes (Strength, Intelligence, Wisdom, Dexterity, Constitution, Charisma) Upon death you have the option to restart the dungeon, rewind one action, or delete your character. Closing the game reverts to this save point. You may not rewind game actions beyond this save point. This game takes a more gentle stance, allowing you to undo prior actions or retry the dungeon level.Īs you descend, each dungeon level performs a save of your character. In the original game, death of your character deletes the save state. * offline: no network access, no ads, no in-game transactions (focus) * finger down immediately executes game actions (responsive) * battery is limited, use only what you need (portable) * small download small patches (size matters) Choose one of six playable classes with a randomly selected race. A translation of Robert Alan Koeneke's (1957-2022) Moria into a touchscreen first experience. You are tasked with slaying the Balrog deep within the Mines of Moria.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |